as you might know Banana Squad was inactive for a long time but now we are back and we currently keep our full attention to recruiting new members to fill up our ranks.
At the moment BsQ is organized by three members only. Enough space for new recruits though...
Just send us an email with your application to "Daoltpyrc@googlemail.com" and you will receive an answer within a few days.
Besides the rebuilding we also changed our clantag into "BsQ!_" so peel your eyes for new BsQ members.
Last but not least if there is any question about BsQ just send us an email.
Announcing NEW character models! High detail character models are being introduced for Stargate Resistance starting with the SGC Soldier and System Lord Jaffa. These models will replace the default models and also include unlockable variations. Show your prowess in game and be rewarded with Spec Ops BDUs or an animated helmet of Anubis!
* TDM-Amarna has been renamed to Amarna-Temple.
* Servers that cannot be joined due to full games or potential imbalance will now be grayed out in the serverlist rather than completely hidden.
Achievements:
* Added "In the Service of Ra" (100 Soldier kills and the Dis’Secu rank as a Jaffa)
* Added "Spec Ops: Permission Granted" (100 Jaffa kills and the Second Lieutenant rank as a Soldier)
Characters:
* The old default Soldier model has been replaced by the Standard BDU [Olive].
* The old default Jaffa model has been replaced by the Jaffa Guard Armor.
* A new Soldier outfit : Spec Ops [Black] can now be unlocked.
* A new Jaffa outfit : Anubis Guard Armor can now be unlocked.
* While wearing the Anubis Guard Armor, the "F" key will open and close the helmet.
Chat:
* Global chat text will now show the team color for the username and be white for the rest of the message.
* Team chat text will now show the team color for the username and use the previous teamsay colors for the rest of the message.
Weapons:
* All weapons have had their firing code adjusted for better performance.
* A few weapons have had their recoil animations tweaked.
Bug Fixes:
* Fixed a crash that was being caused when changing video settings to high.
* Fixed a bug that was kicking players at a round reset due to players leaving the opposing team.
* The login screen now has Stargate themed music, enjoy!
Assists:
* Assist points now also account for player suicides. (No more grenading yourself to death or running into the Stargate for safety!)
UI:
* Chat is now colorized. (SL Global = Goldenrod, SL Team = Brown, SGC Global = Blue, SGC Team = Green)
* The escape menu now slides up and down when opening / closing the menu.
* You can now see the name of the player you are spectating.
* All cooldown / reload times are now displayed by the weapon icons on the UI.
Weapons:
* Commandos now only have 1 claymore but it will reload in 15 seconds upon detonation.
* Soldiers now only have 2 smoke grenades but each one will reload 30 seconds after throwing them.
* Jaffa now only have 2 shock grenades but each one will reload 30 seconds after throwing them.
* Scientist beacons that get destroyed now have a cooldown timer of 5 seconds before they can be placed again. (individually)
* Smoke trails have been added to the sniper rifle's tracer fire. (Time to find some new hiding spots)
Bug Fixes:
* The vocal emotes for medic (v1 by default) should now bring up the green arrow properly.
* Players will now accrue the correct number of points for capturing a capture point. (3)
* Changing key bindings for weapon controls will no longer effect vocal emote bindings.
* Taking high resolution screenshots (f11, f12) will now turn off the HUD to avoid displaying the HUD multiple times on the images.
* The login screen UI should now have a visible cursor.
* Players should no longer be able to spawn under the world.
* Fixed a bug which allowed some players to be visual imposters of another class on respawn.
Achievements:
* Trading spaces was previously bugged and giving it to players who were not swapping places. This issue has been corrected and should be more difficult to obtain now.
Earth:
* Performance enhancements have been made to the SGC map.
* Collision has been added to prevent wall glitching in certain areas.
Leonops:
* The objective screen now correctly displays the Leonops map.
* The forcefields on TDM will no longer kill players who only touch them but will kill players who attempt to bypass them.
* Ring transporters will now allow players to move around and still be teleported, this includes items like the beacons and claymores.
* The music slider will now adjust the in game music on Leonops.
* Players who die during the white screen effect of the ring transport will now have their white screen fade down upon respawning.
* Grenade launcher projectiles can no longer move through forcefields.
Server Lists:
* Servers will now more accurately display the current player counts before joining them.
Piramess:
* A few hedges have had some collision work on them to prevent players from getting stuck.
* A few meshes have been moved slightly to decrease gaps between walkways.
Weapons:
* Fixed a bug which allowed players to occasionally spawn without weaponry.
* Players will no longer be able to stick weapons through any object in game (minus players and spawned objects) and fire. A red “X” will appear over the reticule indicating the shot is not available. Removing the weapon from the object will remove the red X and allow the player to fire normally.
* The Goa'uld shield more accurately displays when it is off to better inform players when a Goa'uld player is vulnerable to weapons fire.
* Claymores will now detonate on the commando respawning.
* "Random" tracer fire from the origin should no longer occur.
I´m pretty sure we will have a good time together playing and owning some people ingame. By the way for all the english/american buddys out there HeiligerBimBam means something like Holyshit!
Pecz is good friend of mine and i successful convinced him to play SGR with us in future...
Be sure you also visit our new partner "The Gate is open!" (http://www.thegateisopen.de/) and sign up there so i can add you into the memberlist of the clandatabase. If there is any problems about signing up or stuff just get in touch with our new trial, he is the admin of this website.
Because of a very nice written Join Us WarKrazed got our attention and now he´s heading to the trial membership to become a full member of the squad in future. Good luck there buddy and enjoy your stay!
Great timing though, thanks to Quack we have a new teamspeak 3 server currently online. Feel free to use it and get in touch with me or other members of Banana.
finally we got the new map and a patch that fixes more then it destroys like the other before this one...
Im glad to see that it´s possible to play this game again without senseless lagg and poisen cloud fps kickdowns. I am pretty sure that we will see more often ingame since now.
Have fun with the new map!
Last but not least the patchnote of 1.1.9.16:
1.1.9.16 Patch Notes
Newness:
Introducing Leonops!
* A New Planet address has been discovered and players can now travel to Leonops and engage in two types of battle!
* Players may now switch teams, but only if it will not create an imbalance.
* Server gating has been implemented for SGC, Whiteout, Court and Amarna, games will now lock you in your spawn room until 1 player from each team is present.
* Global server announcements have been created to let players know when the servers will be coming down for maintenance.
* Performance improvements on particle system rendering.
UI:
* There is a new option to toggle crouching, this option can be found in the options menu.
* There is a new option to toggle the sniper scope per right click event instead of holding it down, this option is located in the options menu.
* Snazzy new bullet holes and blast marks have been added.
Characters:
* New transition effects for the Ashrak Cloak.
Assists:
* Kill Assists are now in the game! Only 1 person can potentially earn a kill assist. Kill assists gives you personal score and not a kill credit, that goes to whomever performed the killing blow.
* Healing classes will score assist points in the form of playerscore for performing actual healing on players.
Whiteout:
* Capturing the flag will now award 20 points to the player who captured it.
Bug Fixes:
Achievements:
* Traveling the wrong way through the Stargate on Amarna should now count towards the "One Way Street" Achievement.
Whiteout:
* Both teams should now incur a death upon jumping into the pit of Piramess.
UI:
* The targeting reticule for the Ashrak blade will now more accurately displays the red chevron when a backstab will actually land on an opponent.
Weapons:
* The backstab and sniper rifle headshot damage bonuses should now perform 1 hit kills no matter the amount of hp bonus on the opposing player.
* The scope on the sniper rifle has been tweaked for better shot placement.
* Goa’uld > Bunnyhopper : A player caught in the effects of the ribbon device will no longer be able to jump until they damage the Goa'uld to interrupt the beam.
after a decent talk between mastox and me he decides to leave the Banana Squad.
Thank you mastox for the short but good time and helping building up the domain and website.
I wish you good luck with building up your own project, your own clan and i hope we will meet ingame again to have fun playing with or against each other...
Because it is time for Banana Squads first Stargate: Resistance clanfight against the enemy named Half Breed.
Until everything is set up like rules and standards, servers, exact date of expiration and line up both teams. You will be able to read and get informations and news on the forum and on our homepage from time to time.
Banana Squad feels very exciting for that match and expects a fair and pulsating fight between both clans.